sagesoren: RitaRitaRita. (Reading)

“WHAT TALES GAME SHOULD I PLAY IF I’M NEW TO THE SERIES?”

Tales is a great, very charming JRPG series and I’m glad you’re trying it out! It’s like Final Fantasy in that you don’t need to play any one to understand the others, though they may have small references, world connections, or cameos. You’re totally fine to just play whichever one you like the idea of best. 

Short Answer: In my opinion, if you’re only going to play one, play Tales of Vesperia (available on Xbox 360, PS4, Steam, and Switch). It’s the most balanced and has all the things that it needs to really exemplify what a Tales game is. It also aged pretty well.

Long Answer: If you’re planning to play through a bunch of Tales games, I recommend just playing them in the order they came out, as some didn’t age well and are hard to go back to gameplay-wise because they feel clunky after playing more refined recent entries. (Symphonia is really tough to go back to if you play Vesperia first, I imagine.) Here’s a list with some notes, which you can take as positives or negatives, depending on your preferences. Some of these points are very subjective! 

I was going to list my favorites, but my favorites are apparently like half of the titles, so that's probably not helpful.

The consoles listed below reflect the North American versions of the games.

NOTE:
 I've decided to add a couple of content warnings to two of my game blurbs (Berseria and Arise), but I have not done similarly for any others. These two just had some things I personally felt really strongly about and thought some people might appreciate a heads-up for. I don't intend to do similarly for any of the other titles, so if you have any concerns, please research the games.


Tales of Symphonia (Gamecube, PS3, Steam) 

  • animated intro is accompanied by orchestral music; no song lyrics
  • has a cooking system
  • has skits (without voice acting)
  • good characters and reasonably optimistic plot
  • includes fantasy racism as a plot point ):
  • “linear” battle system with no free-run
  • lots of sidequests, very replayable
  • the game that has Lloyd, the “I lied, it’s actually hot” coffee meme guy

A classic, and many people's first Tales game. It's a solid game and a good intro to the series, though its battle system feels a bit dated now. The characters are very sincere and you can build relationships with the characters to a small degree, which affects some scenes as well as determines which of two particular characters will end up in your endgame party. Very replayable for sidequests, too. The game is incredibly earnest and its protagonist is really, really JRPG, in a good way.

This game can also be purchased as Tales of Symphonia Chronicles for the PS3, which includes ToS and its sequel, ToS: Dawn of the New World, which is fine but not super exciting. Note that the characters from the first game don’t feature very heavily in the second one. The Chronicles version of ToS is lightly remastered and also includes some additional costumes for your characters. I don't remember ToS2 super well, but I did like its skits a lot and didn't like the atypical party arrangement (2 human characters and 2 Pokemon-esque monsters of your choice).

 

Tales of the Abyss (PS2, 3DS)

  • animated intro is instrumental with no song lyrics
  • (song tune is the game as JP version, but with electric guitar instead of singer)
  • has skits (without voice acting)
  • free-run introduced into battle system
  • very detailed world building
  • lots of great sidequests and replayability, but obtuse direction for finding them :U
  • there are some sections of gameplay that lag really badly and it's kind of painful (I'm looking at you, Meggiora Highlands and Inista Marsh)

Abyss is a big upgrade from Symphonia, with a more robust battle system and really great world building. Abyss is one of my favorites for its character dynamics and excellent skit conversations that do a wonderful job of visually conveying party dynamics. It also has good world building, and its main themes are those of purpose and identity. This game has the same scenario writer as ToS, and I like her work.

There’s no real difference between the two versions, by the way. One is just portable.

Incidentally, I am married because of this game. I’m serious.

If you’re interested in the story only (as the writing is quite competent), I really recommend the anime adaptation of this game, which came out in 2008/09 and has a solid 26 episodes. It’s been licensed by Funimation (subbed only), so you can find it online or on DVD, and it does an excellent job of keeping the entire plot intact while also keeping the character dynamics that help make it memorable. It feels character-centric and very sincere.

 

Tales of Legendia (PS2)

  • has a cooking system
  • has skits (voiced!)
  • linear battle system is back
  • surprisingly bright, clean graphics
  • surprisingly not-hideous world map screen
  • different composer and character designer than usual
  • feels very different from the other games
  • includes a mainline plot, plus a series of “character quests” that reveal backstories

This one will kind of feel like a step back from Abyss because it has Symphonia’s linear battle system as well as bizarrely “chibi” chunky-looking character models. The graphics are actually pretty nice overall, and the world map is actually one of the prettiest in the series. Beware the navigation system for the world map if you get lost easily, though. It’s weird and uses a compass.

Legendia gets passed over a lot for being sort of the "black sheep" of the series, with its different character designer and composer, but it has good energy and is very colorful. The OST has some really excellent tracks, too. After you finish the mainline plot, character quests become available, which give you more information about the characters and their specific backstories. This game is very "extra", as they say, so you'll probably either like its vibes a lot of hate them. 

 

Tales of Vesperia (360, PS4, Steam, Switch)

  • animated intro has an English version of the song the JP version has!!
  • (the English version of the game also includes the JP version of the intro)
  • has a cooking system
  • has skits (still voiced!)
  • lots of options for your battle system
  • plays like a more detailed Abyss
  • really beautiful locales, since it was the first HD Tales game
  • decent world-building
  • everyone but me hates Karol for some reason?
  • sidequests, lots of skills to learn

Vesperia is the epitome of a Tales game, in my opinion! It has great characters, a very likeable familial party dynamic, and wonderful relationship development between everyone. The world building is not as detailed as in Abyss, but everything feels fully fleshed out and immersive. The battle system is also fantastic, and the gameplay is enjoyable. This was the first HD Tales game, and they really worked to make it pretty.

The version of this game that came out after the 360 one adds Flynn as a playable character, and adds a completely new character to the story (Patty), who is also playable. I haven’t played this version, so I don’t have a verdict on Patty.

Bonus: Rita kind of has a canon gay crush on Estelle, and there’s no canon straight couple in the party.

 

Tales of Graces (PS3)

  • animated intro with English version of the song the JP version has!!
  • no cooking system specifically, but there’s a type of crafting system
  • (which also makes food, so it’s kind of a cooking system)
  • voiced skits, because they all have voiced skits after Legendia
  • neat new gimmicks for battle system, like side-stepping and no “MP” bar
  • kind of lazy world-building (the “science” character uses gibberish a lot)
  • sidequests mostly involve making things with the crafting system

This one begins with the party as kids, and then time-skips ahead to when they’re older, which is sort of novel. This game is much more visually pastel than the others, and I like the snappy battle system. It added some new gimmicks without feeling clumsy or rushed. It also has the good old plot mainstay of “ancient technology” and it has a good feel.

When you finish the game, there’s also an “f arc” (future arc) you can play through that takes place post-game, but it’s not really necessary and… kind of doesn’t add much. It’s just kind of a nice extra that explains the main game's epilogue animation.

Bonus: Richard and Asbel are canonically kind of gay in the mainline story. (Another character even makes a comment about this.)

Un-Bonus: the f arc is aggressively heterosexual.

 

Tales of Xillia (PS3)

  • animated intro with JP version of song only (and no subtitles ???)
  • no cooking system (you just buy food items already made)
  • voiced skits that are kind of redundant (usually reiterating whatever was just discussed) :T
  • highly polished, very responsive battle system
  • very refined gameplay controls
  • hands-on level-up system where you can decide what stats to increase/skills to learn
  • vague world-building
  • sidequests are numerous, but extremely dialogue-heavy and usually fetch quests
  • two different protagonists (one male, one female) who you can play through the game as for a slightly different experience/to get different parts of the story
  • Alvin is a huge, insufferable tool, sorry :U

Xillia is my least favorite Tales game, whoops. It plays great and has fantastic, very refined controls and a lot of great battle details (like character-specific battle skills, an excellent menu, and a great level-up system), but I hate the writing and the sidequests really suck. You can choose your protagonist at the start of the game, which affects which scenes you get later on in the story when those characters’ paths diverge, but the female character’s plot ends up focusing pretty notably on her doki-doki feelings for the main guy (five years younger than her…), and it’s kind of exasperating.

This game also has a sequel (Tales of Xillia 2, also on PS3) which features a different, silent protagonist, branching storylines, and some kind of time-travel component. Like with ToS2, this sequel is probably mostly worth playing if you love Xillia. I do not, so I'm not playing it.

 

Tales of Zestiria (PS3, PS4, Steam)

  • animated intro with instrumental version of JP song
  • no cooking system (characters have a cooking skill that randomly produces different food, though)
  • skits are, of course, voiced, and use half-body sprites, which are sort of clunky
  • large, more open world
  • plot is sort of negative?
  • battle system no longer takes place on a separate screen
  • battle system is unrefined, but uses lots of new ideas
  • reasonably likeable characters with good designs

I felt Zestiria was a little lacking and unpolished in terms of game design, especially after Xillia’s extremely refined controls and battle system. If you really want a “Tales” experience all around, you may be better off sticking with an earlier entry.

I did like the characters a lot more than those in Xillia, but the writing completely falls apart about halfway through the story and it’s kind of startling how badly they drop the ball with it. Yikes. The world map feels wonderfully ambient and also huge, which I really liked, but the world building felt kind of stiff. I do want to give props to the localization team for doing a really solid job with what was there, though.

Bonus: you can definitely interpret Sorey/Mikleo as being boyfriends. (And neither ends up with a canon girlfriend, AND people don't comment on how they're "like brothers" or whatever.)

There’s also a full anime adaptation of this (26 episodes), both subbed and dubbed by Funimation with the same voice actors as the game. It has very high-quality animation and the plot was reworked to be less broken, so the story is a bit different. I honestly liked it a lot more than the game's scenario writing, so if you felt like you could almost have liked Zestiria, give it a try.

 

Tales of Berseria (PS4, Steam)

  • has animated intro with JP version of song and no subtitles
  • story goes before Zestiria and ties in vaguely character-/plot-wise
  • voiced skits with more cut-ins, solid number of animated cutscenes, and pretty locales
  • has a female protagonist!
  • cooking system is back!!!!!
  • great “found family” party of characters
  • robust battle system where even the spellcasters are fun to play as (!!!)
  • actually enjoyable and varied sidequests thank god
  • the Tales-est BGM you can imagine

I finally got a PS4 and played this after dragging my feet on it since it came out. I was initially put off by claims by some people that it was “finally a Tales game dark enough for them!!!”, but it’s… really not dark at all. In fact, I think it’s probably the Tales-est Tales game since Graces. 

As a fair warning: if you’re easily embarrassed by very anime or dramatic dialogue, this game will kneel you. The Reaper’s Curse thing and “Artorius killed my brother!” are incessant for like the first third of it.

But the game is very earnest and the characters are significantly better written and developed than I expected. The themes of platonic love are strong and recurring, and there’s no romance side plot. It also plays really well and is the only Tales game where playing as a magic-forward character isn’t a tedious “push a button and then wait” situation. If you were hesitating on this one like I was, please give it a try because it did, in fact, give me an Emotion. It also fixed basically everything Zestiria did wrong.

And though this is technically a distant prologue to Zestiria, they’re not related all that substantially and you can absolutely play one without playing the other. I personally didn't feel Berseria enriches Zestiria all that much, despite liking it as its own thing.

Content Warning Note (spoiler-free): Just a heads up that this game does do this... really Not Great thing where some of the characters (all over the age of 18) kind of sexually antagonize the character who's 10. Magilou (who is otherwise honestly a pretty fun character) is the main instigator of this, and while it isn't constant or anything, it happens at least once unavoidably in the mainline story and a couple of other times in sidequests, and I found it really uncomfortable. The victim (Laphicet) does do his best to deflect and is always either uncomfortable or genuinely clueless when it happens, so it's definitely not a joke he's having with. Idk. Just be aware this happens, I guess.

Tales of Arise (PS4, PS5, Xbox Series X & S, Xbox One, Steam)

  • has animated intro with JP version of song and no subtitles
  • voiced skits, but instead of drawn character portraits, they're "comic style" and use moving renders
  • cooking system is still here and is tied to a campfire scenario
  • decent, solid battle system with flashy, polished animations
  • teleporting is available basically from the start, thank god
  • visual development was lead by the character designer, so everything looks cohesive
  • they gave Motoi Sakuraba more than $10 for this OST and he made some intense pieces

I really, really wanted to like Arise, especially with the high hopes given to me by my unexpected affection for Berseria. They put a lot of money into this game, but it still falls flat a lot more than I'd hoped. The localization was rushed and is really clumsy in places, especially in the second half, but that's not to blame for the lackluster scenario writing. 

I think there were some good ideas for solid emotional story beats, but the writing feels like a first draft and nothing build up the way it should. Granted, I feel like Tales games are often kind of bad for this, but it's really bad here. Also, they were really determined to make it possible to pair off all three guys with all three girls and for me it missed that found family feeling a lot of the games have.

It's a beautiful game visually, but it feels like it was embarassed to be a Tales game or committ to any of the series' usual hallmarks. The skits don't make much effort to give the characters any dimension or let them have any fun, and it sort of feels like a slog at times. I think it would have benefited a lot from the drawn portraits, at least to lend the characters a little more personality. 

Content Warning (includes minor spoilers): Some friends of color were dismayed that no one gave them a heads up on this, so I'm giving you one here. The sole character of color, Dohalim, is not handled great. He has some past trauma that makes him react to a specific trigger, and because of this, he flips out on the party without warning and attacks them in a berserker rage not long after they meet him. The game also has slavery as a plot point, and the writing seems to think it has something to say about this, but it... really doesn't. It forgets this element of the characters' backstories frequently, and it also does that "if we fight against the people who committed genocide against our planet and enslaved us, maybe we're as bad as them!" thing a lot. So. Again. Heads up. 

 

“Hey but what about [title not listed]?”

There are more games, but the older ones can be hard to find in English and tend to be expensive. The ones I listed above are the more recent (2004 or later), easier to find ones that you’ve probably heard of and shouldn’t have any trouble obtaining!

Also, I haven’t gotten my hands on some of the old ones, so I don’t have an opinion on every single game, haha. Here are my summary opinions on the older titles (pre-Symphonia) that I’ve played, though.

Tales of Phantasia (GBA): The oldest entry in the series. It's understandably very dated, even in its GBA form. (It was originally a SNES game in Japan.) It has very classic JRPG vibes, and I recommend playing it only as a curiosity. It has a very basic and kind of trite plot, but it’s trite in an endearing way. Beware the really unfortunate English voice clips they added to this version, though. Also, Suzu’s artes situation is like… levels of bad. (Arte name and voice clip don't match with the action she does.)

Tales of Destiny (PS1): I finally got a complete copy of this in nice shape without spending like $200CAD (sob), and my verdict is that it’s absolutely charming. It has a really 90s feel and the characters are likeable and colorful, and the sprites are cute. Also, there are talking weapons and lots of orbs. The battle system feels a bit basic, but it plays well, and the story and world are great. If you can get your hands on this one, I really recommend it. It's one of my favorites.

“Tales of Destiny 2” / Tales of Eternia (PS1, PSP*): As a long, confusing forenote, Tales of Eternia was released on the PS1 in North America as Tales of Destiny 2, which was a stupid move because it’s not actually a sequel and Namco later made the real Tales of Destiny 2, which we didn’t get an English release for. Anyway, Tales of Destiny 2’s North American PS1 release and Tales of Eternia are the same game. PSP Eternia only got a European release in English, but the PSP isn’t region-locked, so you can import it.  

The PSP version is a gameplay port, and I feel that the battle system is a bit deeper than Destiny’s while also being… weirdly convoluted somehow. I had a bit of technical trouble with it. The characters in Eternia are great, though, and everyone has really loud color schemes. I love it. I found the main party immediately likeable and the plot starts quickly. Oh, and one of your main party members is basically the “me, an intellectual” meme as a person. (This can be a positive or a negative.)
 

Tales of Innocence (DS) / Tales of Innocence R (PS Vita): Japan-only, which is why I’m listing it down here. The “R” version is a remaster. This got a really solid fan localization, but there’s no official English release. Anyway, I’ve illicitly experienced it in full, and I do not recommend it. The gameplay is fine, if sort of basic, and there’s a kind of interesting “friendship level” you can keep track of, which alters the ending somewhat. However, ToI is pretty seriously plagued by its bizarre reincarnation plot. (I hate Asura and was really glad when [REDACTED SPOILER] happened.) One of the characters was a talking sword in a past life, though, which is hilarious and maybe its only redeeming quality. The reincarnation thing also gives the character interactions a sort of LARP vibe. Hmm. Even besides the really weird stakes applied to the reincarnation situation, the game’s writing is really horrifically fatphobic and will not stop dunking on one character for being “fat”. Her character art and model are both thin, which is. Baffling. The characters are a mixed bag and Luca and Spada have some accidentally vaguely gay thing going on, but I don’t think the rest of this is worth braving for that alone. If you're absolutely bonkers for reincarnation plots, maybe you'll have a better time with this than I did, but that's your deal. 

And that’s about it for now! If you have any other specific questions, feel free to let me know. Otherwise, happy gaming!

 - Sage
(last updated: 01/03/2022)

 


sagesoren: RitaRitaRita. (Reading)
Got a little further in Xenoblade and totally forgot what I wanted to say about it. Oh well, I'll stick it in the next post. :V

I recently found the company that localized the more recent Tales Of games (8-4 Ltd.), and the totally amazing (smaller) company that was responsible for other shining beacons of localization, such as FFXII. It's called Kajiya Productions. Aaah, I'm so excited about all these company pages! Oh, and Aksys Games (another localiz...er?) has an online shop, which, unsurprisingly, has really awesome item descriptions. They also sell shirts with their logo and ohmygodIwant. Then when people ask me what Aksys Games is, I can tell them about localization! (Honestly, that's probably a conversation no one but me wants to have, but I love talking about it. OTL)

I want to send them all fanmail.

Um, mostly unrelated, but I've been plodding through some pretty honestly god-awful romantic (original) badfic, but it looks like it might be sort of long and I'm considering posting it in pieces as I get reasonable chunks done. They don't really constitute "chapters" as far as I'm concerned. I'm just wondering if anyone on the face of the earth besides Azzy wants to read this thing, haha.

I'll probably just wimp out and not post it, but at least you've been warned.
sagesoren: (Bemused)
I was finally able to start Xenoblde Chronicles yesterday, and while I only played for about 90 minutes, I already have a few things to say. First, I'm clearly not far enough to find all the advertised points of "revolution" here, but that will come with time.

So here we go!

- STORY: Clearly there's not much of one yet, but that's to be expected. What's interesting, though, is that when I start a new JRPG, I make sure I have at least two hours to do so, since there's usually a ton of cutscenes, followed by either slow-moving tutorial-type battles or slow-moving plot points to get you accustomed to the game. You also want to get to at least the first save point, and sometimes you have to wait awhile. Xenoblade took like 20 minutes to get from the opening cutscenes to a point where I was allowed to save. Color me surprised.
- GRAPHICS: The graphics are, as said by the producer, not one of the main factors here. In fact, the renders are pretty Gamecube-y. This really isn't a big deal except that the main girl's eyes are weird and disproportionately huge, which looks pretty strange and almost freakish compared to the others.
- LOADING TIMES: There is no loading that I've encountered! The game loads up, and that's it. You book it through the field into a different field? No loading. You enter a town? No loading. I vaguely remember this being the case when my friends played games like World of Warcraft (I've never played MMOs myself), but it's a pretty new thing for JRPGs and makes things a lot smoother. It's surprising what a difference it makes!
- BATTLE: There is no battle screen. Think of Final Fantasy XII; it's similar to that, except with a different interface, obviously. And although the commands and the issuing of them is different, the fighting feels pretty similar to XII's, too.
- LOCALIZATION: This is a big deal for me. I've heard the localization is iffy in places, but so far, only found that this is the case in battle. (And believe me, I scrutinize basically every single comma and line of dialogue.) This localization was done in Europe, and so everyone is British and so are some of the spellings. (IE: "Learnt".) Except for the battle quotes, though, I have been okay with the localization job. I think one of the characters actually has a line like, "We'll just keep getting better and better and better and better!" and it's pretty weird, but again, this is just the battle quote stuff.
- EXPLORATION: Obviously I haven't been playing long enough to do much of this, but it's very much worth mentioning. I dicked off from my story goal right after Party Member #2 left me, and I wandered to an area left of the actual city. I fought a frog because I was level 5 and cocky. :U Frog killed me. "Oh no," I thought. "When did I last save? Back at the beginning somewhere?" I waited for my RPG punishment: having to reload from my save file. And it didn't happen. I was plunked back at the city entrance, no harm done.

In the game world, you pass landmarks--fountains, entrance ways, big rocks, noteworthy shops--and if you die, there is no horrendous punishment. You're simply sent back to the last one you passed. (And you're alerted whenever you pass one, too, so there's no guessing.)

This is honestly so far the absolute best thing I've seen in this entire 90 minutes of game. Holy snap. I want every JRPG to learn to do something similar. Everyone knows the woe of sidequesting and then dying accidentally and having to redo a bunch of stuff. It's a pain, and if this game can do something about it, so can others.

This feature, in conjunction with your ability to save almost anywhere at all through the menu, will make me much more inclined to jump down cliffs, try to swim in water, try to reach distant viewpoints, etc., all because I'm not afraid of running into Level 60 monsters and dying. Freaking amazing.

That's pretty much all I can discuss at this point, but there will be more! I'll keep watching especially for the points I remember the producer talking about in the interview I read so I can comment on those specific things. Looking forward to it!
sagesoren: (No response appropriate!)
I've had a chest cold for a few days, so at the recommendation of a friend, I took Buckley’s to try to blast all the gross gunk out of my system.

I knew it “tasted awful”, but no one warned me that it tasted like freaking Pinesol.

I have now warned the masses.
sagesoren: (SAY WHAT NOW)
Holy snap. I sent my Wii to Nintendo's repair shop in Vancouver via Purolator on Tuesday. It came back yesterday--on Thursday. Now that's fast!

I was absolutely dying on Thursday, so I didn't start Xenoblade (darn chest cold and migraine!), but the Wii did come back a lot sooner than I was expecting, so I'll be starting the game in the next week sometime. That's still ahead of my projected schedule, anyway, so I don't mind.

Will let you know what I think!

oh what

Apr. 19th, 2012 10:39 am
sagesoren: (D:<)
So my copy of Xenoblade Chronicles came on Friday and this morning I put aside time to start it. Aaaaand the Wii wouldn't read the disc. It would read other discs, however, so I called the 800 number. It turns out the Xenoblade disc is a double-layer disc, etc. etc., and so some Wiis have difficulty reading the disc. It usually means the lens needs to be cleaned, or replaced.

But, since my Wii is only failing to read that particular disc, this apparently counts as a problem I can have fixed for free. (However, if the Wii had ceased to read discs altogether, I would've had to pay for repairs/shipping, which totaled around $100CAD. Yikes, close call.)

Anyway, I guess I lucked out? However, this still means I have to ship everything out, and the whole process of shipping and repairs takes around 10 days, so I won't be starting Xenoblade any time soon. What matters, though, is that:

a) I didn't have to pay a bunch of additional money, and
b) I'll have time to finish Tales of Graces first.

I am side-questing to death in said game and it's the best.

I realize my LJ is primarily videogame TL;DR while my Tumblr is for internet nonsense and Homestuck, but I would also like to mention that I got my totally awesome red Converse hightops in the mail yesterday, and my Eclectica Jade costume is henceforth complete. Yaaaaay.

I'm going to commandeer my lovely friend Kamala's photography skills and hopefully get some nice pictures of the cosplay before I go to the con in May. :>

(Said con is Otafest, if anyone on my f-list is from Calgary and might be going. I can't remember, sob. If you're going, PM meeee.)

Holy Snap.

Apr. 12th, 2012 11:47 am
sagesoren: (:))
Awhile ago, I was TL;DRing about this artist who owed me commission work for a bajillion years and was... actively doing other art/commissions. Again, I get that art blocks happen, etc. etc., but I sort of felt I was being ignored or something, and it kind of sucked. Anyway, I messaged her about this, trying to be polite and understanding, and...

...and she powered through the whole picture in one night because she felt bad. Wow. Wow. I'm pretty impressed, actually. Also, she offered me a freebie in addition for waiting for so long. I am appeased.

Additionally, I'm almost always totally broke in Tales of Graces F because, early on, I developed an immense addiction to dualizing items. I've made pretty much everything I can make at this point, too. The only thing stopping me from doing more is the fact that I'm not all the way through the game and haven't gained access to some of the drop items yet. Aaaaah, it's really fun.

I suppose I could use the dualizing addiction to be super rich because of the great selling prices, but I like to have one of everything in case I need it for an inn request. (This has turned out to be a highly prudent strategy.) BUT HEY WHATEVER FLOATS MY BOAT AM I RIGHT

Also, update: all my predictions so far have come true, even the one I was slightly iffy on. Let's see if my ending prediction happens, too, haha. At this point, though, I find that I've become endeared to the characters, so I'm sort of okay with it. Some things about Tales Of predictability have a nice familiarity to them, a little like crystals in Final Fantasy. It's sometimes kind of eye-roll worthy, but at the same time, it's like, you sort of smile as you do it?

I don't know. Some things they could stand to stop doing, for sure, but other things are kind of nice to repeat for nostalgia's sake. (The "withhold very important helpful information for basically no reason" thing definitely fits into the former category, though.)

TL;DR: Tales of Graces F, I love you anyway. The gameplay, content, replayability, item collecting, good localization (= good character dialogue, interaction) etc. balances out the shortcomings of the story.

Filthy Mind

Apr. 5th, 2012 10:03 am
sagesoren: (No response appropriate!)
More awkward conversations with my mom. We were talking about pigs as farm pets, and my dad said that pigs were really dirty, IE: usually covered in mud or dirt whenever he sees them.

ME: Well, they wouldn't be if there was no mud to roll in. I hear they clean up easy.
MOM: But mud isn't really dirt.
ME: Uh, actually... yeah, it is.
sagesoren: (D:<)
I finally started seriously playing Tales of Graces f this week! It actually got here on release day (I was surprised, too), but I was a little over-engrossed with Avatar at the time, so I didn't do too much in-game. Now that I'm done Avatar, though, I've been playing regularly.

I think they really did a good thing by trying to mix up the battle system a little. Each character plays distinctly differently and has different nuances to their play style, the world map is a decided improvement (though approximately on par with Vesperia's, regardless).

However, I think Tales Of needs to reconsider its story-writing strategy.
ExpandTL;DR with no spoilers. )

Wow, I organize my thoughts really poorly.

Before I stop, I just want to add that Graces is by no means a bad game. The core of any game is, well, gameplay, and it does that really well. There's a lot to collect and find and make, and the fighting is fun. If you've never played a Tales game, you're not as likely to see everything coming from 50 miles away--maybe just 40 instead. ;)

But it's solid, and the PS3 needs more JRPGs, even if they're a little predictable.
sagesoren: (Default)
Because if you try to Google it, I guarantee autocomplete will give you the wrong "Legend of". :9

Anyway, because the internet is always managing to get its claws on things before it's supposed to, episode one of The Legend of Korra (the sequel show to Avatar: The Last Airbender) has already squiggled its way into our reach. The show doesn't officially begin airing until the middle of April. Whoops.

No spoilers, though, I promise!

I will be the first to admit I was half terrified to watch it. Especially having just rewatched the first show, I was feeling pretty endeared to it and am still holding it in high regard. (It's really, really good and the whole thing is on Netflix. Watch ittttt.)

I was really scared that LoK would be held to too high a standard and fall short, but I was pleasantly surprised. I'd been mislead into believing that Korra was going to be a SRS BZNS kind of... tough bitchy girl who's all like, "Whatever". And that she'd turn out to have a TERRIBLE SCARRED PAST BOOHOO or something. I was wrong in all ways. I liked Korra immediately. (Also, she has normal, living parents who weren't murdered or anything!)

She's very different from Aang in a lot of ways, obviously, but she seems like a nice, balanced character, and she also seems interested in doing good.

I can also see why they chose the new setting--it's neat, and it offers lots of opportunities for different things to happen, so that the new show isn't doomed to simply be a repeat of the first. However, I feel like the setting leapt forward too much. It's less than 100 years since the end of The Last Airbender, after all, and I feel like the dramatic change is sort of... jarring.

Like, I know it's just a pretend world, but it's a very well-written one, and that much of a jump in under a hundred years doesn't seem very feasible to me. That's not to say it's not good or anything, though. I've seen one episode of the proposed two seasons, so the show has a lot of time to balance itself.

I just thought I'd give you guys sort of a heads-up, I guess? I am hoping I'll be proven wrong about the setting, since I'm really on the fence about it.

GO GO NICKELODEON YOU CAN DO THIS
sagesoren: (Hands)
Just a heads up to anyone who wants to play Xenoblade: the game is only being released through GameStop stores and Nintendo's online shop, and will be limited! The game is also supposedly a pretty phenomenal "evolution" step for JRPGs, so if you want it, I've been warned a few times that it's in your best interests to preorder.

Do it do it do it.

I did, and I'm pretty sure it will be absolutely worth it!

Tales of Graces F is supposed to be out tomorrow. I'm going scouting for it, but am unsure if my store will actually have it on its release date or not.

Oh, and as other things go:

Little Big Planet (PSP): I finally started my copy of this around Christmas and have been dutifully doing little bits of stuff on it when I can. It's pretty interesting, even if you suck at platformers as much as I do. The visual style is really well-maintained, and there are good play mechanics that encourage you to explore and grab and jump and retry as much as you want. On top of all this, it has a really super English narrator fellow who makes the game even more charming.

Final Fantasy XIII-2 (PS3): Still pluggin' away. The random battles are a little bothersome in Augusta Tower (where I am), but I'm still motivated to finish the game and go back for completion purposes. I still wish you got a proper party of three characters, but the monster thing does work decently (and better than in the similar Tales of Symphonia 2). A bunch of DLC came out recently, some of which I will probably cave and buy. I'll tell you about it if I do! :>

Final Fantasy IX (PS1): I restarted this recently (fourth time, I think!), but I think I only mentioned it on Tumblr. It's worth its own posts, so I'll probably TL;DR about it sometime soon. It makes me happy.
sagesoren: (What the hell?)
I was looking up some stuff on eBay and this came up.



H-how is that even remotely related in any way at all?!

Demo Time

Feb. 23rd, 2012 10:37 am
sagesoren: (:))
I just realized I should use my procrastinatory (lol made-up word) Thursday mornings at the museum for updating my journal. (Wow, now I sound like a horrible employee, but there isn't a lot to do here.) 8Db

I've happily been taking advantage of the PSN's demos, since they let me try stuff for free with no actual commitment. Yaaaay. Stuff I tried recently:

Sonic 4: I'm not trying to knock the potential quality of fangames or anything, but this game is... pretty much as bad as a fangame. And not a good fangame--an average one. The graphics are really blah and so is the level design. This would be okay except that you have to pay actual money for it. I'm pretty forgiving of Sonic game mediocrity (and platforming mediocrity in general, actually), but this is so mediocre that I was actually kind of horrified. I showed it to friends just so they could see how blah it was. The backgrounds sort of reminded me of Sonic 3D Blast, and not in a good way.

Rayman Origins: I... suck at platformers. A lot. But the demo for this was a decent length, and was quite pretty. The character animations are nice and clean, and the locals are really, really lovely. Also, they have this cool ambiance going on with the weird and well-varied music. The situations you're put in are kind of interesting, too, especially for me, since I've never played a Rayman game. (Yes, really.) My friend and I kept laughing and saying, "What's going on?" and "Is that a _____?" and stuff like that. It was great.

Scott Pilgrim: I also suck at beat-'em-ups, and I was also playing alone, so this was really just frustrating for me and not really fun at all. If you like pummeling, though, you might like it. The music and visuals are totally amazing, regardless. Really good style.

I recommend just going crazy and trying a bunch of demos of things. They're free. They're accessible. You might find something you like. It's win-win!

W h a t

Feb. 22nd, 2012 09:05 am
sagesoren: (What the hell?)
I was looking up something on IMDB.com, and discovered Tom Hulce did Quasimodo's voice in The Hunchback of Notre Dame. He was also Mozart in Amadeus.

i

what

When I think of the former, I think of the song "Out There". I can hear that it's the same voice, which is all well and good, but when I think of the latter?

I think of that line, "It's all up here. In my noodle," followed by awkward laughter.

Oh. Dear.
sagesoren: (No response appropriate!)
Aaaah. I picked a random playlist on my iTunes and got a bouncy French pop song followed immediately by O Fortuna. Great way to scare yourself all of a sudden!

Anyway, I'm playing through FFXIII-2 at a normal speed (IE: not the crazy srs speed of the people who make the walkthroughs, oh my god), and am about halfway through. Mind you, I've been trying to get all the branch-outs, etc. etc. so my first chunk of the timeline circle things is pretty much all filled in.

So far (spoiler-free):
- I have only gotten to play as Lightning once :[
- there seem to be a few too many songs with lyrics. The one about the "crystal view" is especially annoying and I actually have to mute the TV when I'm in that area. asdjkshd
- I'm warming up somewhat to the "Pokemon" monster system thing they've got going on. I loathed it at first, and it still has some issues, but I'm having a better time with it now. I just wish I was having better luck finding monsters with Sentinel roles!
- the recap when you start up again sort of reminds me of a bad TV show, haha. I liked the text ones better, but they're skippable, so it's okay.
- the locals are quite pretty most of the time
- I have not re-encountered that atrocious "piggy kitty" thing from the demo, thank god, and am hopeful that it disappeared.
- the plot is slightly silly, but is okay. :>
- I don't strongly dislike any important aspects of the game; the only thing that's a mite annoying is sometimes you have a serious lack of direction. Usually you can just skip to a different area and do something else for awhile, though, so it mostly balances out.

Oh, and I recently-ish downloaded some demos, one of which was for Sonic 4. Oh god, why. I will whine about it in a different post. 8|b

Heads Up!

Feb. 5th, 2012 10:30 am
sagesoren: (:D)
I'm going to start cross-posting from now on, so if you don't know me from LJ/didn't read my LJ stuff, you might occasionally be slightly out of the loop regarding my game blogging. If that happens, please just check out said blog. :>

I'll be continuing my TL;DR about Final Fantasy XIII-2 shortly, now that I've actually done more things in-game.

Derp.

Jan. 28th, 2012 04:07 pm
sagesoren: ("....")
I'm still sort of considering roleplaying here, but I'm already starting to wimp out by sheer virtue of having to remake accounts and stuff. It just sort of seems like a pain, especially considering that I don't have a ton of time to RP in the first place.

I think I might just have to try to stick with what's left of LJ. We'll see. :U

Okay! \o/

Jan. 23rd, 2012 09:42 am
sagesoren: (:))
Hey, guys! So far I haven't had any problems figuring out who was who out of those who have added me from LJ, haha. I added you all back! :>

Uh, still figuring this site out. I need to know, though--how do you do the journal links on DW? (Equivalent to the kind that uses the "lj user=" HTML over on LJ.)

Thanks in advance!

July 2021

S M T W T F S
    123
45678910
11121314151617
18192021222324
2526 2728293031

Syndicate

RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

Expand All Cut TagsCollapse All Cut Tags
Page generated Jun. 26th, 2025 09:59 pm
Powered by Dreamwidth Studios